MMWCON

The Gamification Trend in Education and how Mobile Devices Enable it

Title

The Gamification Trend in Education and how Mobile Devices Enable it

Presenter

Abstract

Gamification (not yet in the dictionary) is a new trend or term to describe the utilization of game based activities to engage users in learning and problem solving. "Game based learning", which has been utilized in pedagogy for a very long time is embarking on a new level of ubiquity leveraging the 84% penetration of mobile phone ownership amongst college age Americans. Historically speaking, simulations and experiential learning have been utilized in many professions for a very long time, take for example mock trials in the law profession. This session will explore the use of mobile enhanced gamification and mobile enabled simulations.

Details

Type

Presentation

Technical Level

Introductory

Area
  • Gamification
Topics
  • Web-based Mobile Apps
  • Native Mobile Apps
  • Hybrid Mobile Apps
  • Game Design & Mechanics
  • Browser-based Graphics
  • Analytics and Data Analysis